Real-time Protocols — Simple#
flowchart LR
C([Client])
P[Long Polling<br/>open until event]
S[SSE<br/>server -> client only]
W[WebSocket<br/>bidirectional]
G[gRPC streaming<br/>4 variants]
R[Server]
C --> P --> R
C --> S --> R
C --> W --> R
C --> G --> R
classDef client fill:#dbeafe,stroke:#1e40af,stroke-width:1px,color:#0f172a;
classDef edge fill:#cffafe,stroke:#0e7490,stroke-width:1px,color:#0f172a;
classDef service fill:#fef3c7,stroke:#92400e,stroke-width:1px,color:#0f172a;
classDef datastore fill:#fee2e2,stroke:#991b1b,stroke-width:1px,color:#0f172a;
classDef cache fill:#fed7aa,stroke:#9a3412,stroke-width:1px,color:#0f172a;
classDef queue fill:#ede9fe,stroke:#5b21b6,stroke-width:1px,color:#0f172a;
classDef compute fill:#d1fae5,stroke:#065f46,stroke-width:1px,color:#0f172a;
classDef storage fill:#e5e7eb,stroke:#374151,stroke-width:1px,color:#0f172a;
classDef external fill:#fce7f3,stroke:#9d174d,stroke-width:1px,color:#0f172a;
classDef obs fill:#f3e8ff,stroke:#6b21a8,stroke-width:1px,color:#0f172a;
class C,S client;
class P,W,G,R service;
Four ways to push from server to client: long polling (HTTP request held open), SSE (server-sent events, one-way), WebSocket (full-duplex), gRPC streaming (HTTP/2 server / client / bidi streams).