Behavioural Patterns — Simple#
flowchart LR
C[Caller]
S([Strategy])
O([Observer])
ST([State])
CMD([Command])
CH([Chain of Resp.])
T([Template Method])
C --> S
C --> O
C --> ST
C --> CMD
C --> CH
C --> T
classDef p fill:#dbeafe,stroke:#1e40af,stroke-width:1px,color:#0f172a;
classDef s fill:#fef3c7,stroke:#92400e,stroke-width:1px,color:#0f172a;
class C p;
class S,O,ST,CMD,CH,T s;
classDef client fill:#dbeafe,stroke:#1e40af,stroke-width:1px,color:#0f172a;
classDef edge fill:#cffafe,stroke:#0e7490,stroke-width:1px,color:#0f172a;
classDef service fill:#fef3c7,stroke:#92400e,stroke-width:1px,color:#0f172a;
classDef datastore fill:#fee2e2,stroke:#991b1b,stroke-width:1px,color:#0f172a;
classDef cache fill:#fed7aa,stroke:#9a3412,stroke-width:1px,color:#0f172a;
classDef queue fill:#ede9fe,stroke:#5b21b6,stroke-width:1px,color:#0f172a;
classDef compute fill:#d1fae5,stroke:#065f46,stroke-width:1px,color:#0f172a;
classDef storage fill:#e5e7eb,stroke:#374151,stroke-width:1px,color:#0f172a;
classDef external fill:#fce7f3,stroke:#9d174d,stroke-width:1px,color:#0f172a;
classDef obs fill:#f3e8ff,stroke:#6b21a8,stroke-width:1px,color:#0f172a;
class C,S,O,ST,CMD,CH,T service;
How objects communicate and change behaviour at runtime: Strategy, Observer, State, Command, Chain of Responsibility, Template Method, Iterator, Mediator, Visitor, Memento.