Matchmaking System — Simple#
Problem statement (interviewer prompt)
Design a matchmaking system (chess.com / Dota / Apex): players queue, the system pairs them by skill rating, latency / region, and recent history. Tune for short queue times + balanced matches; handle parties; explain ELO / Glicko / TrueSkill choices.
flowchart LR
P[Player]
Q[[Match Queue]]
MM[Matchmaker<br/>skill / latency]
GS[Game Server]
P --> Q --> MM --> GS
classDef client fill:#dbeafe,stroke:#1e40af,stroke-width:1px,color:#0f172a;
classDef edge fill:#cffafe,stroke:#0e7490,stroke-width:1px,color:#0f172a;
classDef service fill:#fef3c7,stroke:#92400e,stroke-width:1px,color:#0f172a;
classDef datastore fill:#fee2e2,stroke:#991b1b,stroke-width:1px,color:#0f172a;
classDef cache fill:#fed7aa,stroke:#9a3412,stroke-width:1px,color:#0f172a;
classDef queue fill:#ede9fe,stroke:#5b21b6,stroke-width:1px,color:#0f172a;
classDef compute fill:#d1fae5,stroke:#065f46,stroke-width:1px,color:#0f172a;
classDef storage fill:#e5e7eb,stroke:#374151,stroke-width:1px,color:#0f172a;
classDef external fill:#fce7f3,stroke:#9d174d,stroke-width:1px,color:#0f172a;
classDef obs fill:#f3e8ff,stroke:#6b21a8,stroke-width:1px,color:#0f172a;
class P,MM,GS service;
class Q queue;