Testing Strategy — Simple#
flowchart TB
E2E[E2E - browser, real stack<br/>few]
INT[Integration<br/>some]
UNIT[Unit<br/>many]
UNIT --> INT --> E2E
classDef u fill:#d1fae5,stroke:#065f46,stroke-width:1px,color:#0f172a;
classDef i fill:#fef3c7,stroke:#92400e,stroke-width:1px,color:#0f172a;
classDef e fill:#fee2e2,stroke:#991b1b,stroke-width:1px,color:#0f172a;
class UNIT u;
class INT i;
class E2E e;
classDef client fill:#dbeafe,stroke:#1e40af,stroke-width:1px,color:#0f172a;
classDef edge fill:#cffafe,stroke:#0e7490,stroke-width:1px,color:#0f172a;
classDef service fill:#fef3c7,stroke:#92400e,stroke-width:1px,color:#0f172a;
classDef datastore fill:#fee2e2,stroke:#991b1b,stroke-width:1px,color:#0f172a;
classDef cache fill:#fed7aa,stroke:#9a3412,stroke-width:1px,color:#0f172a;
classDef queue fill:#ede9fe,stroke:#5b21b6,stroke-width:1px,color:#0f172a;
classDef compute fill:#d1fae5,stroke:#065f46,stroke-width:1px,color:#0f172a;
classDef storage fill:#e5e7eb,stroke:#374151,stroke-width:1px,color:#0f172a;
classDef external fill:#fce7f3,stroke:#9d174d,stroke-width:1px,color:#0f172a;
classDef obs fill:#f3e8ff,stroke:#6b21a8,stroke-width:1px,color:#0f172a;
class E2E client;
class INT,UNIT service;
The test pyramid: many fast unit tests at the base, fewer integration tests in the middle, a handful of end-to-end at the top. The opposite shape (the "ice-cream cone") is what slow, flaky test suites look like.