Distributed Lock Service — Simple#
Problem statement (interviewer prompt)
Design a distributed lock service (Zookeeper / etcd-based) used by 1000s of microservices for leader election + critical sections. Cover lease semantics, fencing tokens to prevent stale clients holding locks, and how to handle clock skew and network partitions.
flowchart LR
C([Client A])
C2([Client B])
L[Lock Service<br/>etcd / ZK / Redis]
C -->|acquire key X| L
L --> C
C2 -->|acquire key X| L
L -.fenced wait.-> C2
classDef client fill:#dbeafe,stroke:#1e40af,stroke-width:1px,color:#0f172a;
classDef edge fill:#cffafe,stroke:#0e7490,stroke-width:1px,color:#0f172a;
classDef service fill:#fef3c7,stroke:#92400e,stroke-width:1px,color:#0f172a;
classDef datastore fill:#fee2e2,stroke:#991b1b,stroke-width:1px,color:#0f172a;
classDef cache fill:#fed7aa,stroke:#9a3412,stroke-width:1px,color:#0f172a;
classDef queue fill:#ede9fe,stroke:#5b21b6,stroke-width:1px,color:#0f172a;
classDef compute fill:#d1fae5,stroke:#065f46,stroke-width:1px,color:#0f172a;
classDef storage fill:#e5e7eb,stroke:#374151,stroke-width:1px,color:#0f172a;
classDef external fill:#fce7f3,stroke:#9d174d,stroke-width:1px,color:#0f172a;
classDef obs fill:#f3e8ff,stroke:#6b21a8,stroke-width:1px,color:#0f172a;
class C,C2 client;
class L cache;