DNS System — Simple#
Problem statement (interviewer prompt)
Design the DNS system: a hierarchical, distributed name-resolution protocol mapping names to IPs (and more). Cover authoritative vs recursive resolvers, caching + TTLs, anycast for global availability, DNSSEC, and how a single name lookup actually flows end-to-end.
flowchart LR
C([Client / OS resolver])
RES[Recursive Resolver]
ROOT[Root NS]
TLD[TLD NS]
AUTH[Authoritative NS]
C --> RES --> ROOT
RES --> TLD
RES --> AUTH --> RES --> C
classDef client fill:#dbeafe,stroke:#1e40af,stroke-width:1px,color:#0f172a;
classDef edge fill:#cffafe,stroke:#0e7490,stroke-width:1px,color:#0f172a;
classDef service fill:#fef3c7,stroke:#92400e,stroke-width:1px,color:#0f172a;
classDef datastore fill:#fee2e2,stroke:#991b1b,stroke-width:1px,color:#0f172a;
classDef cache fill:#fed7aa,stroke:#9a3412,stroke-width:1px,color:#0f172a;
classDef queue fill:#ede9fe,stroke:#5b21b6,stroke-width:1px,color:#0f172a;
classDef compute fill:#d1fae5,stroke:#065f46,stroke-width:1px,color:#0f172a;
classDef storage fill:#e5e7eb,stroke:#374151,stroke-width:1px,color:#0f172a;
classDef external fill:#fce7f3,stroke:#9d174d,stroke-width:1px,color:#0f172a;
classDef obs fill:#f3e8ff,stroke:#6b21a8,stroke-width:1px,color:#0f172a;
class C client;
class RES,ROOT,TLD,AUTH service;