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Immutability — Simple#

flowchart LR
  Original([Original v1])
  Operation[mutating op]
  V2([New value v2])
  Original --> Operation --> V2
  Original -.unchanged.-> Original

  classDef p fill:#dbeafe,stroke:#1e40af,stroke-width:1px,color:#0f172a;
  classDef s fill:#fef3c7,stroke:#92400e,stroke-width:1px,color:#0f172a;
  class Original,V2 p;
  class Operation s;

    classDef client fill:#dbeafe,stroke:#1e40af,stroke-width:1px,color:#0f172a;
    classDef edge fill:#cffafe,stroke:#0e7490,stroke-width:1px,color:#0f172a;
    classDef service fill:#fef3c7,stroke:#92400e,stroke-width:1px,color:#0f172a;
    classDef datastore fill:#fee2e2,stroke:#991b1b,stroke-width:1px,color:#0f172a;
    classDef cache fill:#fed7aa,stroke:#9a3412,stroke-width:1px,color:#0f172a;
    classDef queue fill:#ede9fe,stroke:#5b21b6,stroke-width:1px,color:#0f172a;
    classDef compute fill:#d1fae5,stroke:#065f46,stroke-width:1px,color:#0f172a;
    classDef storage fill:#e5e7eb,stroke:#374151,stroke-width:1px,color:#0f172a;
    classDef external fill:#fce7f3,stroke:#9d174d,stroke-width:1px,color:#0f172a;
    classDef obs fill:#f3e8ff,stroke:#6b21a8,stroke-width:1px,color:#0f172a;
    class Original,Operation,V2 service;

An immutable object never changes after construction. To "update" it, you produce a new instance. Trade allocations for safety: no aliasing, no synchronisation, no defensive copies.